Turn-based crawler · Complete release

Rogue 3D

Descend through procedural dungeon floors, fight monsters, manage hunger, search for hidden doors and traps, and recover the Amulet before climbing back out alive.

  • Turn-based
  • First-person
  • Quick mobile runs
A glowing green Amulet guarded by a red dragon in a torchlit stone dungeon

The descent

Every meaningful action advances the dungeon.

Take your time when you can. Commit when you must.

01

Explore the unknown

Move through rooms and corridors, search suspicious stone, and map what you survive.

02

Trade turns carefully

Movement, waiting, searching, and item use give monsters their turn. Looking around stays fast and free.

03

Return with the Amulet

Survive the lower floors, recover the objective, then climb back through the dungeon to escape.

Inside the dungeon

A classic crawler fitted to a phone.

Rogue 3D first-person dungeon view with automap, status, and movement controls
Read the corridor, your status, and the known map at a glance.
Rogue 3D search action facing a stone dungeon wall
Search nearby stone for the doors and traps it may conceal.
Rogue 3D pack showing food, armor, weapons, and item actions
Use, wield, inspect, identify, throw, or drop what you carry.

Dungeon systems

A full roguelike vocabulary in a compact run.

Procedural floors

Explore changing rooms and corridors filled with monsters, loot, stairs, traps, and hidden doors.

Useful automap

Track explored terrain, facing, known loot, stairs, visible threats, and the Amulet without leaving the crawl.

A real adventurer’s pack

Food, potions, scrolls, wands, rings, weapons, and armor all give you ways to answer the dungeon.

Pressure that follows

Hunger, bump combat, experience, deeper monsters, and permadeath-style restarts keep every floor consequential.

Bring a torch

The dungeon is ready when you are.

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